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PUBG PC LITE NEW UPDATE

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4vs4 Match

  • How to play 4VS4 MATCH
  • Click “4VS4 MATCH (BETA)” tab on the menu at the top of the lobby screen 
  • Players can see the changed menu below 
  • Players can change settings by clicking the setting wheel
    • Only FPP is available in 4VS4 MATCH
    • Unlike the Battle Royale Mode, user’s loot crate is not spawned after death.
  • Parties can be formed the same way as in the PUBLIC MATCH. 
    • Players can form parties of one, two or three players, but will be randomly matched with other players.
  • Players can start the game by clicking the “START” button on the bottom left corner of the lobby.
  • Game Rules 
    • How to win the match
      • The team to make 30 kills first wins.  
      • If the duration of the match exceeds 10 minutes before either team reaches 30 kills, the team with the high kill counts wins
      • It will result in a draw if both teams have the same kill counts at the end of the match
  • Starting a Match 
    • When the match starts, there is a 30 second waiting time. 
    • There is an invisible wall blocking the entrance during the waiting time; players cannot go outside during this time. 
    • After the waiting time ends, the invisible wall disappears, and the match begins.
  • How to obtain weapons
    • Users are provided with the following: Lv 1 backpack, Lv1 helmet, Lv1 armored vest, a grenade
    • Once the match begins, weapons and attachments will be displayed on racks in front of the player placed in each faction.
      • Players can choose any weapon except for the pistol, crossbow, or weapons provided in the care package.
      • After they choose a weapon, they can pick up attachments and ammo placed on the left and right before they start the game. 
  • Game Play
    • Death
      • When the player’s health hits 0, the user will die without being knocked out
      • Unlike the Battle Royale Mode, user’s lo
      • ot crate is not spawned after death.
  • Revival
    • The player is revived 5 seconds after his/her death.
    • Items after revival
      • The player will have the same weapon and attachments he/she had before getting killed
      • The appropriate amount of ammunition tailored to the player’s weapon will be provided
      • 250 bullets for 5.56mm, 7.62mm, 9mm, and .45 ACP Ammo
      • 90 bullets for 12 Gauge
    • Basic gears are provided again after you revive. However, even if you die while obtaining a grenade, this item will not be provided.
      • User cannot be damaged by other players as he/she will be invincible for 7 seconds.
      • Characters in the invincible state will flash bright light.
  • Harming your team
    • Players will not be able to harm themselves or their teammates under any circumstances
  • Health recovery
    • You will automatically recover 7 seconds after you deviate from the combat
    • After 7 seconds, your health will recover 10% every second and eventually recover up to 75%
    • You can acquire health items from vending machines placed on both sides of the center of the map
  • Combat message and player screen 
    • On 4vs4 match, kill messages and mode messages are displayed for specific situations
    • Dashboard: Displays remaining playtime and kill scores
    • Kill message: Displays kill messages that describe the combat situation
    • Real-time total kill message: Displays current kill counts the same as in the Battle Royale mode 
    • Progression status
      • Players who make many kills in a row will be progressed to a higher tier
      • Players who make 2,4, or 6 kills in a row will be progressed to a new tier and it will be displayed. The progression status does not have any additional effect
    • KDA Status: Displays players’ KILL/DEATH/ASSIST scores 
    • Mode Message: Displays mode message to all members of the match (first kill, last kill, 6 consecutive kills)
  • Map: Bodie
    • Size: 150 X 60 (M)
  • Game result
    • Game result screen
      • When the match comes to an end, the result screen is displayed
      • The final kill, death, assist record of the players are displayed. MVP badge is displayed next to the MVP’s ID
      • MVP is decided based on the KDA stats regardless of the winning team.
    • Reward-based on the game result
      • Below are rewards you can get based on the game result.
        • Winning team: 60 BP
        • Losing team: 30 BP
        • Kill point: 5 BP per kill
        • Draw point: 60 BP
        • Additional MVP point: 30 BP

New Season

PUBG LITE Season 1 will begin with the start of the Open Beta service of PUBG LITE.

Here is what the season’s schedule looks like: 

  • Season period: August 8th to October 10th (before patch update)
  • Season end: October 3rd
  • Reward period: October 3rd to October 10th (before patch update)

※  Players have a week to receive the season rewards. If players fail to redeem the rewards during the stated time, they will lose their opportunity to claim the rewards at all.

There are two major content updates in this Season. 

  • First: New Survival Point System where players who play the game more will be compensated with more rewards. Players who win the game will also receive more rewards. (System Rewards, Title Rewards)
  • Second: New LITE PASS system where players can gain more XP by completing the missions. Also, we added new LITE PASS: Premium system where players can also receive instant level up passes and more exclusive items. 

The details are as follows: 

  • New Survival Point System (Survival Point, “SP”) 
  • Season 1 of the new Survival Point System will begin on August 8th. 
  • If a player does not play the game after the Season 1 starts, the player will be left untitled. If they play the game at least once, they will start above 1 SP. 

※ MMR for matchmaking has nothing to do with the title system. Even if the Survival Point system ends, MMR will not be reset. 

  • Players who put effort into playing PUBG will gradually earn better titles. 
  • The Specialist title and titles lower than Specialist (Beginner, Novice, Experienced, and Skilled) are divided into five tiers (V, IV, III, II, I). 
  • Higher titles like Expert, Survivor, and Lone Survivor will not be separated into more tiers. SPs for those titles is dependent on players’ skills and time investment such as higher ranks and kill counts.

※  SP acquired in each mode (solo, duo, and squad) have the same value. Efficiency in SP acquisition in each mode has been adjusted to prevent players from being concentrated into one specific model.   

  • Added Lone Survivor Title 
  • How to gain the Lone Survivor title 
  • The Lone Survivor title is the final title and only given to the top 1,000 players titled who obtained the Survivor. 
  • The Lone Survivor title is special in that it requires consistent effort to maintain the title until the end of Season 1.  
  • Improvements have been made on the leaderboard for players with the Lone Survivor title. 
  • The Lone Survivor player status will be updated on the leaderboard every two hours.

※  If a player with the Lone Survivor title does not play the game for a week, the player will be removed from the leaderboard.

  • Rewards for Survival Point System
  • Two different rewards are going to be provided: 
    • SEASON REWARDS
    • A reward system is added for players who worked hard to acquire the titles.
    • Players will be given rewards based on their highest titles acquired regardless of the modes (solo/duo/squad) or perspectives (TPP/FPP) that they played. 
    • The reward can be claimed from October 2nd when Season 1 ends until October 10th. 
  • TITLE REWARDS
    • A reward system is added for players based on their highest titles acquired regardless of the modes (solo/duo/squad) or perspectives (TPP/FPP) that they played.
  • New Pass System (LITE PASS: Free, LITE PASS: Premium and missions)

As we start the new Season 1 for both PASS and MISSION, we’ve tried to add as many rewards as possible that we will go on for 8 weeks known as “PUBG LITE SEASON1”.

  • New Pass System – LITE PASS: PREMIUM
    • Players can instantly start playing the PREMIUM pass after purchasing it from the “STORE”
    • Purchase period:  UTC 2019.08.08 ~ 2019.09.30
    • Players will have access to more missions and rewards
    • Players’ levels will not be reset with the LITE PASS purchase, even after the purchase of the pass, players can still receive the items they previously obtained.
  • All new MISSIONS
    • Daily Mission: Players will get 3 sets of missions daily.
      Players will be able to change the mission 3 times a day. If players can’t complete the changed mission, the  missions will disappear. 
    • Weekly Mission: Players will get 10 missions every week (Free 4 / Premium: 6)
      Players will be able to change the mission 5 times a week. If players can’t complete the changed mission, the  missions will disappear. 
    • Challenge Mission: Players will get 5 missions for 3 different types of weapon.
    • Beginner Mission Added

New Items

  • Collector’s Crate: Crate that consists of unique outfits.
  • Period: August 8th ~ 29th
  • Price: 1EA – 60LC / 10EA – 540LC
  • Special Crate: Crate that consists weapon and vehicle skins.
  • Period: August 8th ~ 29th
  • Price: 1EA – 60LC / 10EA – 540LC
  • LIMITED SALES: LAMB T-shirt
  •    LAMB T-shirt will be sold in two colors (gray and red) for a limited period.
  • Period: August 8th ~ 14th
  • Price: 30LC
  • Single items
  • You can immediately purchase permanent items by purchasing single items individually.
  • Wild Gunman Leather Jacket: 600 LC
  • Wild Gunman Bell-Bottoms: 400 LC
  • Wild Gunman Shoes: 250 LC
  • Master of the Land Parachute: 200 LC
  • Wild Desert Glasses (Punk): 250 LC
  • Other monetized items:
  • Premium Pass: 400 LC
  • Premium Pass Plus (Premium PASS + 25LV up Ticket): 1,100 LC
  • 1LV UP Ticket: 60 LC
  • 5LV UP Ticket: 300 LC
  • 20LV UP Ticket: 1,200 LC
  • 30LV UP Ticket: 1,530 LC
  • 50LV UP Ticket: 2,400 LC
  • 2x BP Booster(1Day): 60 LC
  • Nickname change: 330 LC

Others

  • Network/Client Optimization
    • Optimizing Network
      • Optimized the vehicle and parachute control
      • Enhanced the match-making system (server performance) 
        : Players in each region will be matched depending on their optimization level. 
        • This is an area influenced by each individual’s network environment so please be understanding even if you’re not able to actually notice the change.
    • Optimizing Client
      • Added “Reflection Off” option to the lower option
      • Added “Light Off” option to the lower option
      • Players with the standard of on-board graphic card of 30~40 FPS will be able to get 50~60 FPS after selecting the lower option.
      • Players can click Reflection/Light ON/OFF button in Settings.
      • Players should optimize according to their own PC environment needs.
  • Balance adjustment – increased the spawn rate of flare gun
    • To fulfill the players’ excitement over the flare gun, we’ve adjusted as increasing the spawn rate up.
  • Added L-COIN
    • L-COIN is a new in-game currency within LITE

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